Template:Homebrew: ReferenceTable

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Section Name noframes Example File(s) Template Schema
πŸ“‘
Tool(s) Description
Action noframes

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[πŸ“‘]

Reference for the mechanical economy of a creature's combat turn.
Adventure noframes

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[πŸ“‘]

A playable adventure. Should include maps, event descriptions, etc.
Background noframes

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[πŸ“‘]

A background which provides rich content for developing a Character's history, beliefs, and motivations.
Book noframes

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[πŸ“‘]

Books are like Compendiums but include more information, 'fluff' and the like.
Bestiary noframes

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[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Boon noframes

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[πŸ“‘]

Special rewards from Extraordinarily powerful creatures for a character's service.
Class noframes

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[πŸ“‘]

Character class information
Class Features noframes

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[πŸ“‘]

Features such as Invocations, Fightstyles, or the like.
Collection A Brew with multiple section types defined within it, which doesn't lean more towards any one type.
Conditions noframes

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[πŸ“‘]

Conditions and their effects
Creature noframes

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[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Cult noframes

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[πŸ“‘]

A shadowy organization or guild, usually with a religious cohessive element
Deity noframes

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[πŸ“‘]

The gods of the worlds of D&D through various campaigns.
Disease noframes

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[πŸ“‘]

Diseases and illnesses.
Feats noframes

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[πŸ“‘]

Custom Feats
Hazard noframes

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[πŸ“‘]

These are most often enviromental hazards and climate issues, not as simple as traps but still worthwhile.
Item noframes

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[πŸ“‘]

Items are the most complicated. Magical and Mundane, Trade goods, Kits, Mounts etc etc etc.
Language noframes

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[πŸ“‘]

Sets of written and spoken languages, who speaks them, what font they use, etc.
Magic Variant noframes

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[πŸ“‘]

??
Make Homebrew's Monster Traits noframes

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[πŸ“‘]

Extensible Sets of Monster trains and feature usable by the Homebrew builder.
Meta tag noframes

[ πŸ’Ύ]

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This is required for each JSON
Monster noframes

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[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Object noframes

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[πŸ“‘]

Objects are special items, being seige weaponry, explosives etc - usually mundane items that have specific features that exceed simple items but don't really have traditional combat aspects and need special descriptions.
NPC noframes

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[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Optional Features noframes

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[πŸ“‘]

Optional features are things like Eldritch Innvocations, Powers, etc
Psionics noframes

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[πŸ“‘]

Psionics are currently unique to Mystics and are similar to spells.
Races noframes

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[πŸ“‘]

Playable races.
Recipe noframes

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[πŸ“‘]

These are recipes for cooking/drinking
Reward noframes

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[πŸ“‘]

Rewards and Boons, these are extraordinary results.
Ships noframes

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[πŸ“‘]

Ships are part of a UA expansion to better identify how naval (space) combat would work.
Spells noframes

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[πŸ“‘]

Spells are the magical powers for spellcasters, being divided into 10 tiers of power (cantrips + 1..9 level spells)
Subclass/Archetype noframes

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[πŸ“‘]

Subclasses for an existing class
Table noframes

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[πŸ“‘]

Tables can be random result tables or just a means to store data in a more helpful way.
Trap noframes

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[πŸ“‘]

Traps and Lair like features that threaten characters - most often without combat resolutions.
Variant Rules noframes

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[πŸ“‘]

These are sets of Rules for 5e that are House Rules, or expansions of existing rules - like crafting, mass combat/warfare, Strongholds and Travelling
Vehicles noframes

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[πŸ“‘]

Ships are part of a UA expansion to better identify how naval (space) combat would work.