Template:KnownIssues FoundryTools

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Product
FoundryVTT
Plutonium Addon-Module
Rivet Extension
Community Enhanced Adventures

framless
v1.24.1

Plutonium

This is a module (mod) for Foundry VTT that extends the 5eToolset use into FoundryVTT.

Please note Plutonium is supported only on the stable release candidate. If you are using ALPHA or BETA channel releases, you are outside of the supported environment. I KNOW that Foundry already specifically states that about the module already... but you'd be surprised how often people just do not read. Luckily you did. So... you'll not be the subject of snark.


  • "I don't see any worlds to download!" - The files have been pulled (removed from the public) for maintenance. Please wait (or assist!) for them to be made for the newest versions of Foundry. (when will they be ready?? Don't ask. Seriously.)
  • You cannot modify or replace main.js on the Forge hosting platform for Foundry, therefore Art Repo will not completely function on that system.


The sections below follow the structure of [Inciting Module] [Reason as to why it is advised against]

Incompatible Modules

Redundant Modules


EXPERIMENTAL:

  • Multiattack - doesn't always pick up the attacks; and if does it may roll for both the ranged and melee options (depending upon the "multiattack" feature)
  • EmbedURL - if enabled, you will have to open the document TWICE, once will show the image, upon clicking text it will likely close, and you'll have to AGAIN open the document.


Actor based import giving errors for players

When a player (limited rights) user attempts to the use the Import feature form the actor's heading/bar. An error message may arise.
This is a confirmed bug/known issue and Giddy will fix it.



  • "I don't see any worlds to download!" - The files have been pulled (removed from the public) for maintenance. Please wait (or assist!) for them to be made for the newest versions of Foundry. (when will they be ready?? Don't ask. Seriously.)
  • You cannot modify or replace main.js on the Forge hosting platform for Foundry, therefore Art Repo will not completely function on that system.


There are no notifications for when it completes

Currently there is not a a notification system for completion, there are two methods for addressing this as a workaround:
  1. Wait.
  2. Install via the Setup and Configuration Screen through Manifest URL (yes, this works for Modules and Worlds)


In the case of waiting, that will vary as the file size you're pulling and the speed of your connection differ between people. But give it at least 5 minutes and not more than 30.
Because you're already in a game you have to reload the module index - this can be done by refreshing, exiting and re-entering (after the waiting time); it will then be listed (hopefully) under modules, which you'll have to enable.


The World/Module I want isn't there or isn't listed anymore

yes 2021/01/07 - this was done. the worlds were made for 0.6.6 core; Not 0.7.x - while the did "work" there were enough people didn't (don't) read and complained so they were pulled rather than deal with the number of people that couldn't read there was a KNOWN issue around such.
Which is ironic, because this is being posted under a known issue, and I'm sure likely not going to be read either. Ah... irony.



Import doesn't have a success notification

The import process will not provide a visual indicator of a package's successful installation.



This (world/module) importing doesn't work on theForge / Foundyserver.com

Yes. That is correct. Its also against the Terms of Service for theForge to use Plutonium on the service, so... maybe don't?



Crazy Attacks!?!

The DMG's guidance for how a CR rating works, has some pretty broad/vague rules for defense and offensive abilities. When you put them into practice, they work - sorta - but as the CR scales upward the more obvious the problem is with the DMG's formula.
Work Around:
Try to not modify the CR of a creature by +/-4 steps in the CR. If you do, you might wind up with a creature with a single attack that deals 320+ damage and a AC of 24+. To make it more functional, you should manually review and adjust the creature by adding additional attacks or traits.


Rivet

This is a browser extension for Foundry VTT that extend's the 5eToolset and function into Foundry

The 5eTools webpage must be opened in the same browser that is being used for the Foundry client

The following error appears in extension manager

   "browser_specific_settings": {
       "gecko": {
           "id": "[email protected]"
       }
   }

Adventures

These are community created content shared with the community building upon what people already legally own, but have enhanced for use inside foundry. If you do not legally possess a copy of the adventure - do not use them, that is illegal. Go buy it/them.



Known Issues


THE WORLDS/ADVENTURES WERE EFFECTIVELY REMOVED 2021/01/06
Enough complaints from people's failure to read that it became more troublesome to retain the feature than just remove it and eliminate the support requests


AS SUCH THIS FEATURE IS BROKEN AS OF 0.7.8; and IS CONSIDERED NOT SUPPORTED


  • Auto-dependencies check for modules Errors on Token HUD wildcard, Card Support and LibWrapper (This SHOULD be solved in final Foundry Core0.7.5 (November))
  • Dancing Lights deprecated for 0.7.3+
  • NPC/Creatures Spells slots at 0
  • NPC missing resistances,
  • NPCs names show when under disguise
  • Teleport location errors (replacing with Multi-level Tokens to fix this)
  • WDMM-community - reduce wall segments; Middle Skullport
  • Scale issues for wdmm (10ft squares vs 5ft)
  • Some Listings for the worlds/modules do not connect with 5eTools core naming. (Fixed, awaiting deployment)
  • Some games are not working or are dying during download
  • Some modules have paths pointing assets to WORLDS directory. (please go ahead and register those each so QA on next release double checks them)



Not completely compatible with CORE 0.7.x or DnD5e >0.96




  • DDEX1-02
world / module json "url": "ο»Ώ https://www.dmsguild.com/product/170405/DDEX102-Secrets-of-Sokol-Keep-5e",
found an additional space in the URL
which was causing the issue trim() request made for Foundry core. (Sent to Foundry)
  • DIP
Missing tokens and other essentials bundled in
  • COS
Missing Tarroka deck
Module points to /Worlds/
  • HOTDQ
actor images linked to wrong URL
Module points to /Worlds/
  • IDROTFM
Verbeeg Longstrinder replaced but token not replaced on scene(s) https://imgur.com/a/eA5jNK3
Error in description of Multiattack for many actors
  • TMAA
Module links need to be structured Imported as module, all image links point to data/world/tmaa folder when scenes are imported into existing world from the journal, but all images are actually in data/modules/tmaa so all links are broken. Run under Foundry 0.6.6, DnD5e 0.96, Plutonium 1.8.0.
  • TOA
Several secret doors in the Tomb of the Nine Gods are incorrectly converted as regular doors. These issues are present in levels 1 and 3 of the tomb.
  • WDMM
Map Scale is off.
  • WDMM-ce
incomplete Stardock; Skullport incomplete
Map Scale is off.




Module Incompatibilty

Reports of Beyond20 and OneJournal not working with these worlds have been reported. while there is no reason they should not work, that they don't for some users is also not something that will be addressed. Its advised to not use them if they cause issues. (read that either way)