Plutonium:Art Repo

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framless
v1.14.1

PlutoniumArt Browser.gif

Art Browser/Art Repository

Dm.png

The Art Repo is a collection of gaming images for use inside the game. Contains Tokens, Cards, Maps, Map Assets, Portraits, Texture, Effects and other elements When the features loads the items are clustered into "sets" groups of art associated by a specific artist which can be used inside Foundry directly.


Instruction Walkthrough (How to use it)

This feature requires server side modification of the backend.

  • Click upon the Palette icon
  • choose to click Browse Repo
  • The left hand panel filters by topic
    • Blue only includes
    • Red excludes
  • The Right side panel will list sets of images that correspond to the requirements.
  • Click on one of the collections to the right and it will open to the other images 


You may want to INVERT your search as the meta-tagging for the images is partial; so several entries will not have their Type/Style/Terrain/etc defined so marking multiple things red may return more results you wouldn't see when only searching a key tag field.


Once you've defined your search, the screen on the right will update with sets including thumbnails

ArtRepo Set.png

There are three options from this point;

R20ArtLibrary.png Add the entire set to the Library
Download the image set to the local device.
or you may click upon the set and see individual entries
ArtRepo Individual.png

There are three options from this point;

R20ArtLibrary.png Add the image set to the Library
Download the image set to the local device.
Web page and internet icons-14-512.png - copies the image's URL to clipboard or launches a webbrowser to the image so you can see it.
61452-200.png Links to Artist's Store/Patreon


ArtBrowser.png

Once you've selected your desired image...

You have a couple of choices from within the Browser:

Journal (the starting image for a new entry in the journal)
Plutonium Scene Icon.pngScene (a background image for a new scene whose dimensions will mirror that image)
ActorIcon.pngToken (a token on the map which you may or may not choose to link to an actor sheet)
TileIcon.pngTile (a map asset, either a map tile as is seen with geomorphic tiles, or elements such as rocks/trees/bones that help create ambiance in the tool; or elements for DM's to Hide (ie a "S" marker to help denote secret doors; "T" for traps; or room numbers to help identify rooms to their journal entries)

After choosing which one you want to use, click and drag that do the desktop (you should see a transparent version of the image drag with you); it will then (after a moment) appear on the desktop [* note: for Scenes, when you click and drag it will prompt the creation of a new scene and then move your point of view to that new scene to finish its setup.



Feature Support


Known Issues/Limitations

Click and Drag from the Art Browser Not working

You probably did not modify the backend of your Foundry installation according to the README.md found in the plutonium folder or the installation guide.
NOTE: Updating Foundry removes the backend changes to main.js, they will need to be re-applied when you change version of FoundryVTT.


Issues with getting Plutonium to work on TheForge

You must be able to modify the backed to get full use of Plutonium. TheForge uses docker images that are spun up on demand and you cannot modify the code.



FAQ

Can you import scenes?

yes.

Ok I tried that, but it didn't have any dynamic lighting, walls, tokens etc on them, why not?

You imported a scene, But it was just the background. You're likely wanting to import a scene from an adventure, or from a compendium (add-on module resource). Those are more complicated and handled through the import tool. Currently you cannot import a whole tile/scene through the art/media browser.
Best Practices

The images are ordered by concepts

Field 

Possible Values
View Overhead;  (top down view)
Isometric;  
Profile (side view/Portrait)
Type Map;
Map Asset;
Token;
Portrait;
Effect;
Card;
Animate
Terrain Arctic;
Coast;
Desert;
Forest;
Grassland;
Mountain;
Sea;
Settlement;    

Swamp;     Underdark;     World;     Indoor;     Sky;     Island;

Grid Square,
Hex,
None
Style Stylized; 
8Bit; 
Modular;    
Realistic;    
Retro;    
Illustration;    
Tile;
Setting

Apocalypse;
Fantasy;
Modern;
Old West;
Sci-Fi;
Medieval;
Setting Neutral;  
Al-Qadim;
Birthright;
Blackmoor;
Dark Sun;
Dragonlance;
Eberron;
Forgotten Realms;
Golarion;
Greyhawk;
Mystara;
Nentir Vale;
Planescape;
Ravenloft;
Spelljammer;
Thunder Rift;
Freeport;
Space;

Gender
Monster Type Aberration;
Beast;
Celestial;
Construct;
Dragon;
Elemental;
Fey;    
Fiend;
Giant;
Humanoid;
Monstrous;
Ooze;
Plant;
Undead;
Class Barbarian;
Bard;
Cleric;    
Druid;
Fighter;
Monk;  
Paladin;    
Ranger; 
Rogue;  
Sorcerer;
Warlock;
Wizard;
these fields are represented by separate sections within the the




Related Features




Did that answer your question(s)?

If not please check the under Support; Troubleshooting or the Known Issues page for further guidance, or go to the Discord community and leave a comment in the issues channel.

If you enjoy the project, please follow this link to see how you can contribute and help make it even better.