Homebrew templates
Templates
Choose the "building block" you wish to build, and then take its template to build from.
(you will need a _meta, and each Object's heading can exist only once, with all elements of that type of Object listed under that object.
"<object_name>": [ { <First entry's information> }, { <Second entry's information> }, { <N+1's entry's information> }, ]
Section Name | ![]() |
Example File(s) | Template | Schema π |
Tool(s) | Description |
---|---|---|---|---|---|---|
Action | ![]() |
π |
[π] |
Reference for the mechanical economy of a creature's combat turn. | ||
Adventure | ![]() |
π |
[π] |
A playable adventure. Should include maps, event descriptions, etc. | ||
Background | ![]() |
π |
[π] |
A background which provides rich content for developing a Character's history, beliefs, and motivations. | ||
Book | ![]() |
πΎ |
π |
[π] |
Books are like Compendiums but include more information, 'fluff' and the like. | |
Bestiary | ![]() |
π |
[π] |
Bestiary - Monsters, NPCs and the like | ||
Boon | ![]() |
πΎ |
π |
[π] |
Special rewards from Extraordinarily powerful creatures for a character's service. | |
Class | ![]() |
πΎ |
π |
[π] |
Character class information | |
Class Features | ![]() |
π |
[π] |
Features such as Invocations, Fightstyles, or the like. | ||
Collection | A Brew with multiple section types defined within it, which doesn't lean more towards any one type. | |||||
Conditions | ![]() |
π |
[π] |
Conditions and their effects | ||
Creature | ![]() |
π |
[π] |
Bestiary - Monsters, NPCs and the like | ||
Cult | ![]() |
π |
[π] |
A shadowy organization or guild, usually with a religious cohessive element | ||
Deity | ![]() |
π |
[π] |
The gods of the worlds of D&D through various campaigns. | ||
Disease | ![]() |
π |
[π] |
Diseases and illnesses. | ||
Feats | ![]() |
π |
[π] |
Custom Feats | ||
Hazard | ![]() |
π |
[π] |
These are most often enviromental hazards and climate issues, not as simple as traps but still worthwhile. | ||
Item | ![]() |
π |
[π] |
Items are the most complicated. Magical and Mundane, Trade goods, Kits, Mounts etc etc etc. | ||
Language | ![]() |
π |
[π] |
Sets of written and spoken languages, who speaks them, what font they use, etc. | ||
Magic Variant | ![]() |
π |
[π] |
?? | ||
Make Homebrew's Monster Traits | ![]() |
π |
[π] |
Extensible Sets of Monster trains and feature usable by the Homebrew builder. | ||
Meta tag | ![]() |
[ πΎ] |
π |
This is required for each JSON | ||
Monster | ![]() |
π |
[π] |
Bestiary - Monsters, NPCs and the like | ||
Object | ![]() |
π |
[π] |
Objects are special items, being seige weaponry, explosives etc - usually mundane items that have specific features that exceed simple items but don't really have traditional combat aspects and need special descriptions. | ||
NPC | ![]() |
π |
[π] |
Bestiary - Monsters, NPCs and the like | ||
Optional Features | ![]() |
π |
[π] |
Optional features are things like Eldritch Innvocations, Powers, etc | ||
Psionics | ![]() |
π |
[π] |
Psionics are currently unique to Mystics and are similar to spells. | ||
Races | ![]() |
π |
[π] |
Playable races. | ||
Recipe | ![]() |
π |
[π] |
These are recipes for cooking/drinking | ||
Reward | ![]() |
π |
[π] |
Rewards and Boons, these are extraordinary results. | ||
Ships | ![]() |
πΎ |
π |
[π] |
Ships are part of a UA expansion to better identify how naval (space) combat would work. | |
Spells | ![]() |
π |
[π] |
Spells are the magical powers for spellcasters, being divided into 10 tiers of power (cantrips + 1..9 level spells) | ||
Subclass/Archetype | ![]() |
π |
[π] |
Subclasses for an existing class | ||
Table | ![]() |
π |
[π] |
Tables can be random result tables or just a means to store data in a more helpful way. | ||
Trap | ![]() |
π |
[π] |
Traps and Lair like features that threaten characters - most often without combat resolutions. | ||
Variant Rules | ![]() |
π |
[π] |
These are sets of Rules for 5e that are House Rules, or expansions of existing rules - like crafting, mass combat/warfare, Strongholds and Travelling | ||
Vehicles | ![]() |
πΎ |
π |
[π] |
Ships are part of a UA expansion to better identify how naval (space) combat would work. |