Homebrew: Organizing

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framless
v1.1.0

Anatnomy of Homebrews

Most of the content is made up of blocks called JSON Key/Pair such as a race, language, action, spell, class feature, language, or spell. Each of these elements have a set of fields that make up and hold details about its implementation; such as its title/name; a description, or specific settings unique to a certain element: if it is requires attunement and by whom; what it costs; its effects; damage and the like.

This section talks a little about each of these blocks.

STRUCTURE

The structure of an element is very similar for each element even though some elements may have required parts while others don’t require these to function.


Each of these elements will have a reference


Section Name noframes Example File(s) Template Schema
πŸ“‘
Tool(s) Description
Action noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Reference for the mechanical economy of a creature's combat turn.
Adventure noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

A playable adventure. Should include maps, event descriptions, etc.
Background noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

A background which provides rich content for developing a Character's history, beliefs, and motivations.
Book noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Books are like Compendiums but include more information, 'fluff' and the like.
Bestiary noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Boon noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Special rewards from Extraordinarily powerful creatures for a character's service.
Class noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Character class information
Class Features noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Features such as Invocations, Fightstyles, or the like.
Collection A Brew with multiple section types defined within it, which doesn't lean more towards any one type.
Conditions noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Conditions and their effects
Creature noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Cult noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

A shadowy organization or guild, usually with a religious cohessive element
Deity noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

The gods of the worlds of D&D through various campaigns.
Disease noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Diseases and illnesses.
Feats noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Custom Feats
Hazard noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

These are most often enviromental hazards and climate issues, not as simple as traps but still worthwhile.
Item noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Items are the most complicated. Magical and Mundane, Trade goods, Kits, Mounts etc etc etc.
Language noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Sets of written and spoken languages, who speaks them, what font they use, etc.
Magic Variant noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

??
Make Homebrew's Monster Traits noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Extensible Sets of Monster trains and feature usable by the Homebrew builder.
Meta tag noframes

[ πŸ’Ύ]

πŸ“‘

πŸ“‘

This is required for each JSON
Monster noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Object noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Objects are special items, being seige weaponry, explosives etc - usually mundane items that have specific features that exceed simple items but don't really have traditional combat aspects and need special descriptions.
NPC noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Bestiary - Monsters, NPCs and the like
Optional Features noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Optional features are things like Eldritch Innvocations, Powers, etc
Psionics noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Psionics are currently unique to Mystics and are similar to spells.
Races noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Playable races.
Reward noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Rewards and Boons, these are extraordinary results.
Ships noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Ships are part of a UA expansion to better identify how naval (space) combat would work.
Spells noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Spells are the magical powers for spellcasters, being divided into 10 tiers of power (cantrips + 1..9 level spells)
Subclass/Archetype noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Subclasses for an existing class
Table noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Tables can be random result tables or just a means to store data in a more helpful way.
Trap noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Traps and Lair like features that threaten characters - most often without combat resolutions.
Variant Rules noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

These are sets of Rules for 5e that are House Rules, or expansions of existing rules - like crafting, mass combat/warfare, Strongholds and Travelling
Vehicles noframes

πŸ’Ύ

πŸ“‘

[πŸ“‘]

Ships are part of a UA expansion to better identify how naval (space) combat would work.


The "Blocks"