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- example monster markdown
___ >## Lich >*Medium undead, any evil alignment* >___ >- **Armor Class** 17 >- **Hit Points** 135 (18d8 + 54) >- **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|16 (+3)|16 (+3)|20 (+5)|14 (+2)|16 (+3)| >___ >- **Saving Throws** Con +10, Int +12, Wis +9 >- **Skills** Arcana +19, History +12, Insight +9, Perception +9 >- **Damage Resistances** cold, lightning, necrotic >- **Damage Immunities** poison; bludgeoning, piercing, and slashing from nonmagical attacks >- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, poisoned >- **Senses** truesight 120 ft., passive Perception 19 >- **Languages** Common plus up to five other languages >- **Challenge** 21 (33000 XP) >___ >***Legendary Resistance (3/Day).*** If the lich fails a saving throw, it can choose to succeed instead. > >***Rejuvenation.*** If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery. > >***Spellcasting.*** The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared: > >• Cantrips (at will): mage hand, prestidigitation, ray of frost >• 1st level (4 slots): detect magic, magic missile, shield, thunderwave >• 2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image >• 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball >• 4th level (3 slots): blight, dimension door >• 5th level (3 slots): cloudkill, scrying >• 6th level (1 slot): disintegrate, globe of invulnerability >• 7th level (1 slot): finger of death, plane shift >• 8th level (1 slot): dominate monster, power word stun >• 9th level (1 slot): power word kill > >***Turn Resistance.*** The lich has advantage on saving throws against any effect that turns undead. > >### Actions >***Paralyzing Touch.*** Melee Spell Attack: +12 to hit, reach 5 ft., one creature. *Hit*: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. > >### Legendary Actions >The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn. > >- **Cantrip.** The lich casts a cantrip. >- **Paralyzing Touch (Costs 2 Actions).** The lich uses its Paralyzing Touch. >- **Frightening Gaze (Costs 2 Actions).** The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours. >- **Disrupt Life (Costs 3 Actions).** Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. > >